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You will hear people complain about bugs, but one of the recent patches rectified most of them and make it a very playable game. Defensive objects and capturing buildings truly make this fell more lifelike too. The resources outside the city walls however force both you and the AI to come out of your cities to defend it. Take one at a time for the next 10 turns. Take one militia unit against your 20 line infantry units. AI strategy within battle and on campaign map is also nonsensical. Currently playing as Prussians and am at war with 10 one territory countries that hated Poland-Lithuania which i fought and conquered, but they were ticked at me because of territorial expansion. Instead of allying with a powerful nation they will always declare war on you. Some of the definite downfalls of the game are the AI's diplomacy tactics. I usually do homework or something. Load times for battles and loads are epic and can take 3 or more minutes even with a fast computer. Between turns you definetely have time to go do something else. Although some of the AI strategy is poor and they easily be shattered with a smaller army the complexity of the game and the whole set-up truly make up for this.
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My computer is equiped to handle it, but the visuals of the game are truly jaw-dropping. The general feeling, with all the bugginess seems to be closer to the beta of SoaSE: Entrenchment about 1.5 months before release.Īt this point, if you want a Total War game, try some of its predecessors.Īlthough Empire Total War has small bugs it is an amazing game that i believe was well worth my $50. $30 would be a decent price IMO, since there is quite a bit of fun to be had, but also way to many bugs for a supposedly finished game. Overall, I wouldn't suggest buying it yet, especially not for $50. I have gotten most of the way through one of the long campaigns (100 years) but got stuck at 81 years, since the toxic assets bug rendered my invasion fleet to take over America all but useless, and I don't want to complete it until the bug is fixed for good. Unless you are VERY good in the field, it is best to just hit auto resolve EVERY TIME, since you will usually take less casualties, and almost always lose them in equal portions (such as 17% from each group as opposed to losing 17% of your groups which would be normal for player controlled battles) You can pull off some really great defenses, especially if the bugs fall in your favor in the towns with buildings and no walls.Īrtillary are fun to use as soon as you get cannister shot, especially in narrow alley ways against horse charges. You are lucky if you can get your troops to fire down on the enemy (or up at the enemy) without them trying to path to them, usually via leaving the walls (and their nice defensable position) and using ropes to climb down off the walls. And don't even try playing a seige battle with a city with fortress or wall defenses. I think they just took the AI from Rome: Total War and gave it guns with a firing arc. This basicly makes the fleet worthless AND a liability (click on it and crash, better hope you saved recently!) The bug persists through save-load as well, so simply restarting the game won't help. It does this by crashing the game to desktop every time you click on it.
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This bug makes it so an entire naval fleet is unusable. I have come across around 5 instances of a bug I have nicknamed the 'toxic assets' bug. The loadscreens are so long it makes you never EVER want to play a battle, especially small inconsequential ones. First off, Empire runs pretty badly, even though I have a decent system (9800GTX+ GPU, Phenom II X4 920 CPU, 4 GB RAM).
#Third age total war 3.2 steam free
I personally liked the Rome: Total War (which came free w/ preorder via steam) more than Empire.
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